iOS browsers reload WebGL games (built with Unity) on big loading events that do not allocate RAM
We’ve built a WebGL game with Unity and it runs fine everywhere except on iOS browsers.
For simplicity of understanding and referencing, I’ll write down noteworthy points in number-point format:
iOS browsers reload WebGL games (built with Unity) on big loading events that do not allocate RAM
We’ve built a WebGL game with Unity and it runs fine everywhere except on iOS browsers.
For simplicity of understanding and referencing, I’ll write down noteworthy points in number-point format:
iOS browsers reload WebGL games (built with Unity) on big loading events that do not allocate RAM
We’ve built a WebGL game with Unity and it runs fine everywhere except on iOS browsers.
For simplicity of understanding and referencing, I’ll write down noteworthy points in number-point format:
iOS browsers reload WebGL games (built with Unity) on big loading events that do not allocate RAM
We’ve built a WebGL game with Unity and it runs fine everywhere except on iOS browsers.
For simplicity of understanding and referencing, I’ll write down noteworthy points in number-point format: