BarButtonItem with closure stops working for no reason
The following issue happens in Xcode 16.2, iOS18 SDK with build target iOS17
BarButtonItem with closure stops working for no reason
The following issue happens in Xcode 16.2, iOS18 SDK with build target iOS17
Reusing a expensive view in SwiftUI
I have a expensive GIF animated view that I use as a activity indicator and it needs to be used in a lot of places in the UI, wherever the user encounters a API call.
Color assets use device appearance variant instead of the one set runtime
In certain cases the app fails to use the correct asset appearances when manipulating the interface style programmatically in the app.
How to make ScrollView bound to its child View in SwiftUI
I want my ScrollView to dynamically adjust its size based on the content, without altering the overall view layout. Additionally, I want to be able to scroll up and down in the view (persist its position) without it bouncing back to its original position.
KeyBoard is dismissing when TextField is changed to secureField and vice versa Using FocusState
I trying to make my textField to secureField but inProcess When I tapped on eye button. keyBoard is getting dismissed, which I don’t want. Here is the code I wrote
Handling Button Presses in a TabView with a VStack
I have vstack it has tap gesture to print “view”. Inside vstack two components are there one is back button and tabView, and inside tabView next button is there. on pressing on back button it is printing “back” but on pressing on next button it is printing next and view.
How can I dismiss the keyboard when tapping anywhere on the screen except on the text field using FocusState?
I am passing FocusState property(focusField) from (TextFieldObservers) view to customTextFieldView through binding.
How to have clickable text span in swiftui
I want to be able to run codes after taping span text.
How to have clickable text span in swiftui
I want to be able to run codes after taping span text.