Error building iOS plugin for Godot saying ‘core/engine.h’ file not found
I am trying to learn how to create iOS plugin for Godot Game engine. I downloaded the Godot source code from Github and ran scons platform=ios target=template_debug -j4
to generate ios headers. Then i created a static library using Xcode and copied
flashlight_module.mm
, flashlight.h
, flashlight.gdip
, flashlight.mm
, flashlight_module.h
from Godot FlashLight repo