Repetitive Drawing in Javascript & Canvas
Creating an HTML5 page using canvas and javascript to draw a set number of musical staves on the page, spaced a pre-determined amount in between.
Why does a contenteditable div not behave like an input element?
The motivation for the content editable div would be to allow user input inside a normal div element. Why does it then behave so differently to input element? Mainly I am referring to the addition of a div
or a br
on line break.
What are considered the definitive references for bootstrapping one’s client-side expertise? [closed]
Learn the best practices of the language you’re working in, eg. for
java, read ‘effective java’. Learn fundamentals of algorithms,
application design concepts that are useful in any language, two good
sources are ‘design patterns’, ‘SICP’.
What stops HTML5 and JS apps to perform as good as native apps?
From what I understand,
What stops HTML5 and JS apps to perform as good as native apps?
From what I understand,
What stops HTML5 and JS apps to perform as good as native apps?
From what I understand,
What stops HTML5 and JS apps to perform as good as native apps?
From what I understand,
What stops HTML5 and JS apps to perform as good as native apps?
From what I understand,
How to Implement Complex Form Data?
I’m supposed to implement a relatively complex form that looks like follows, but has at least four more pages requiring the user to fill in all necessary information for the tracks:
HTML Canvas: Should my app x, y values be global?
I have a large file of functions. Each of these functions is responsible for drawing a particular part of the application. My app has x and y parameters that I use in the setup function to move the whole app around in order to try different placements. So, naturally, I need to use these x and y values to anchor each function’s component rendering so that everything moves in unison if the global x,y values ever change.