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Tag Archive for hlslfragment-shader

Issue with reading texture data inside RESHADE Pixel Shader

I am new to reshade, but not new to programming as a whole. I tried to implement a compute shader using modern re shade, who’s information was then passed to a pixel shader that passed that data to the screen. However, I got the error
X4532 cannot map expression to cs_5_0 instruction set.
Here’s some code that will reproduce the error