Issue with reading texture data inside RESHADE Pixel Shader
I am new to reshade, but not new to programming as a whole. I tried to implement a compute shader using modern re shade, who’s information was then passed to a pixel shader that passed that data to the screen. However, I got the error
X4532 cannot map expression to cs_5_0 instruction set
.
Here’s some code that will reproduce the error
Writing to a RWTexture2D in Framgnet shaders
I’m new to this topic, and I know this sounds stupid, but I just really want to learn!