Taking a slice pointer and returning pointers to that slice’s elements
Im currently learning GO and i decided to redo a character ranker i made in python a year ago as an exercise. The program takes user input and makes a slice of structs with them (the struct consists of a name inputted and a score of 0), then a function creates matches between the inputed characters so the user can choose between the two in pair.
full code here
Taking a slice pointer and returning pointers to that slice’s elements
Im currently learning GO and i decided to redo a character ranker i made in python a year ago as an exercise. The program takes user input and makes a slice of structs with them (the struct consists of a name inputted and a score of 0), then a function creates matches between the inputed characters so the user can choose between the two in pair.
full code here
How can I point to a slice of structs and return a map of pointers to that original slice?
Im currently learning GO and i decided to redo a character ranker i made in python a year ago as an exercise. The program takes user input and makes a slice of structs with them (the struct consists of a name inputted and a score of 0), then a function creates matches between the inputed characters so the user can choose between the two in pair.
Golang value modifed after append
Can someone explain why my struct’s value “Name” is altered after it was appended to a new slice?
How to remove duplicate elements from a slice of slices in golang
i have a function which returns a slice of slices.
Golang: Remove element from the slice preserving order
While writing program in Golang I wanted to remove an element under arbitrary idx of a slice and preserve ordering. Here’s the signature
Trying to better understand the behavior of slices
When I read over slices in Go they seemed reasonable enough.
I understand that the slice structure has a capacity based on the underlying array and a length of the currently contained elements, also that the slice references the array underneath.