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Tilemap position is offset

I made a script in the main node that change the tile that i click(with set.cell), however i realised that the tile that receive the change is off(due to of position). Later, I realised that the offness is the same as the difference btw the red plus sign position(indicator of position?) of the tile map in its own node and in the main node(for somereason they differentes), and i can t move it like other objects… By the way i am really new to godot so maybe the reason that i gave is not a thing. so please enlighten me