How to get the sprite animation to run in debug mode in Godot 4.2.2
Godot Version 4.2.2
My Godot code is wrong and I dont know why
The code looks like this:
I am learning GODOT and I am following a video but my code is wrong and I dont know why
The code looks like this:
Can you help me how to freelook in 3d in godot using only touchpad and keyboard as i am using laptop
i am trying to make a project in godot. i want to freelook in 3d in a godot project like a first person perspective but do not know any key combinations to do so as i am using laptop and do not have mouse
Tilemap position is offset
I made a script in the main node that change the tile that i click(with set.cell), however i realised that the tile that receive the change is off(due to of position). Later, I realised that the offness is the same as the difference btw the red plus sign position(indicator of position?) of the tile map in its own node and in the main node(for somereason they differentes), and i can t move it like other objects… By the way i am really new to godot so maybe the reason that i gave is not a thing. so please enlighten me
Why my character doesn’t move, even though it’s position is being updated?
I have this script for horizontal movement on my CharacterBody2D
node:
Why in GODOT and most game engine, Y axes is inverted?
The inverted Y-axis in Godot (and many other game engines) might seem counterintuitive. Why is it typically set up this way, and why is there limited information available on this topic online?
Godot signals from multiple instances of the same scene invoke all instances
I have a main scene and secondary scene. I want to create multiple instances of the secondary scene. The secondary scene will emit a signal with information which is specific to it. The main scene will detect the signal and act on the information.