How to obtain the absolute path of “res://”
Is there a way to use gdscript to obtain the absolute path of “res://” on the current device?
I have encountered some issues that require the use of some code from C #, but the paths “res://” and “users://” cannot be used in C # (non godot API).
I want to know if there is a gdscript method that can obtain the absolute paths of these two paths.
Jittery/Laggy movement in godot 4
So im using the PlatformerController2D script from the AssetLib for the movement for my player and when walking and jumping or pretty much moving in general the player looks really jittery. It usually happen in every few seconds, the player just lags mid way.
Z sorting on sprites?
I have a sphere and cube as such:
In the godot documentation in the 3d fps tutorial, one line of code is outdated and im new to coding so I don’t know how to fix it
In the 3d fps tutorial godot documentation, there is a line of code near the bottom that’s outdated. I am new to coding with godot, I have a little bit of experience with java script but that’s it. The line of code looks like this.