Wine and rcedit not working for mac, to export for windows 2024
Tested on Godot Version: Godot 4.2.2, Godot 4.3.beta1
MacBook: Macbook pro M2 pro; Sonoma 14.5 (23F79)
Godot Enemy Follow AI
I need some help with my Code since I can’t find any solution. I’m fairly new to programming especially with GDScript and I’m trying to implement an easy and basic Follow AI Enemy but I can’t find any good Scripts because every other is in Godot 3. In Godot 3 we could use the move_and_slide with arguments likemove_and_slide(direction * speed) but now we can’t and I can’t find a solution, here my Code:
How do I make a RigidBody3D node player controllable in Godot?
I am trying to make a game where the main character is a ball who cannot jump and only can roll. The problem is that since I am using the CharacterBody3D node, the player cannot be pushed around by other objects, cannot roll at all (therefore cannot use ramps), and is not what I want.
How to use BoxContainer to line up three sprites
I have a BoxContainer in which I am trying to line up three Sprite2Ds and a button horizontally. I have code to calculate the minimum width and height of the container based on the sizes of the child nodes, but the Node2D/Sprite2D nodes always stack on top of each other, while the button honors the configuration.
I can’t figure out why my bullet isn’t going anywhere (Godot 3d)
In the tutorial that I’m following the following code is given as the only thing that’s supposed
to make my projectile fly:
Expandable TouchScreenButton Texture
How can I make a TouchScreenButton
expandable in Godot so that it doesn’t stretch on the edges? When using a regular Button, we can edit the theme and under `Style.normal` we can add StyleBoxTexture
that behaves like a NinePatchRect
to prevent stretching on the edges. How can I achieve this with a TouchScreenButton
?
Godot – Need to tween character movement
My character will have a broken legs at one point of the game. I want to make their movement reflect it. So that would be a kind of tween that would ease in and east out probably. How can I do that?
Godot Game Crash After Splash Screen in Android
I created game using godot 4.2.1 and I’m trying to export it to android I exported the game using as both apk and remote usb debug. But the game crash immedeatly after the splash screen and it gives following error