Get “FirebaseException: Cannot parse null string” when using FirebaseAppCheck.GetAppCheckTokenAsync with secondary FirebaseApp instance
I’m using AppCheck version 12.1.0 for my Unity(version 2022.3.20f1)’s game with secondary firebase app instance follow this instruction https://firebase.google.com/docs/projects/multiprojects#use_multiple_projects_in_your_application. I also done setup app check in both my main and secondary firebase project via firebase console. Then, when I call appCheck.GetAppCheckTokenAsync for secondary firebase app, I get an exception One or more errors occurred. (Provider returned an Exception: System.AggregateException: One or more errors occurred. (Cannot parse null string) ---> Firebase.FirebaseException: Cannot parse null string
. Follow is the simple code flow to demonstrate the firebase code flow in my project and full stacked trace for exception: