electron-forge require function outside of exe
im making a electron based app and want to require every file from custom/scripts folder
electron-forge require function outside of exe
im making a electron based app and want to require every file from custom/scripts folder
How can we create builds using previous cache files in Electron?
How can we create builds using previous cache files in Electron while using Electron-forge?
Electron Forge does not pass specific `arch` for universal Mac builds
We are using ffmpeg-static
in our Electron app, and creating a universal mac build via electron-forge
and under the hood electron/universal
. But only the arm64 ffmpeg binary exists in the final app. I have confirmed that the ffmpeg-static
module can be rebuilt manually with an arch param as arm64
or x86
(npm rebuild --arch=x64 -f ffmpeg-static
, then confirmed with file node_modules/ffmpeg-static/ffmpeg
) and the correct binary is created/downloaded. But when running the universal build, only os.arch()
seems to be respected, which in this case is which is an M1 machine.
Electron Forge does not pass specific `arch` for universal Mac builds
We are using ffmpeg-static
in our Electron app, and creating a universal mac build via electron-forge
and under the hood electron/universal
. But only the arm64 ffmpeg binary exists in the final app. I have confirmed that the ffmpeg-static
module can be rebuilt manually with an arch param as arm64
or x86
(npm rebuild --arch=x64 -f ffmpeg-static
, then confirmed with file node_modules/ffmpeg-static/ffmpeg
) and the correct binary is created/downloaded. But when running the universal build, only os.arch()
seems to be respected, which in this case is which is an M1 machine.
Do I need to sign the code for automatic updates?
I’m using electron-release-server. In the code:
Bundling executable binary for each platform with electron-forge
I would like to bundle pandoc executable binary for each platform (for Windows, macOS, Linux) in my electron app using electron-forge.