Texture being rendered on different surfaces
Hello i am new to directX 11 and have been messing around making and creating polygons and have been recently adding textures. To do that you must first have a surface (meaning a polygon of some sort) and then you render the Texture onto the polygon. My issue was not rendering the Texture, but was having that same texture being displayed onto other polygons (If it wasn’t the texture it would be the color of the texture). I have been searching and i still haven’t found an answer or anyone with a similar problem as mine. Maybe there is something wrong with my code but I have seen many other people doing exactly what I was doing.