Strange striping patterns on images rendered through winGDI
I have been trying to render an image from raw decompressed RGB image data, but the images that result tend to have a striped pattern to them.
Here is a standard stock image that has ended up with this effect when I try to render it (sorry for the low quality, apparently the full screenshot is somehow over 2MB?): the image, it is meant to be a fox sitting in snow
this image is in a raw RGB format in the BGR byte order.
I have another image, it’s just a standard coloured square image like those used to test renderers & it comes out like this (this image is an RGB format in RGB byte order): the test image