Why is this problem of Unity collision count happening?
I’m counting down the collisionCount to get button out if I crash three times.
However, the collisionCount is not counted properly, so it continues to be counted as 1.
I’m asking questions because I don’t know what the problem is. Please help.
Allow Player to Jump Only when on Ground Unity
I try to let the player to jump when only it is on ground but it keeps jumping even it was in the air
Instatiated Prefab does not move
I am learning Unity.
I made a pine prefab. (Igaguri means a pine in Japanese.)
These are the code.
Unity C# inheritance
I am learning Unity by this Japanese Website.
https://feynman.co.jp/unityforest/game-create-lesson/fps-game/enemy/