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Tag Archive for c++unreal-engine5unreal-blueprintprojectilechaos-mesh

Destroy floating object with Chaos system in Unreal Engine

I’m trying to have a flying target that the player can shoot at and explode when hit. I have created the geometry collection for the mesh, but obviously if I used it like that if falls and breaks into pieces. To achieve what I want I have tried several methods, none of them fully working in my case.