Geometry collection particle’s world location?
I’ve built a custom Geometry Collection that needs to get the absolute world location of each of the particles. But so far, I’ve only got the relative translation of the particle. So in the following code, before the geometry collection has broken apart from the original rest collection, all the particle translations are [0, 0, 0]:
Server PRC , from client to server, dont work for some reason
Rpc is working, but rotation on client is lagging. i know, may be this code is weird but i am very new to c++.
Unreal crush error whenever i run the project (C++)
In every project that i made some time after i run the project, when i compile a VS code the project starts crushing whenever i run it