Unity 2d how to make a menu blend into the surroundings?
So I’m fairly new to unity and still getting a grasp on things but I want to make a similar Save Point menu to Elden ring’s site of grace menu. As inspiration I want to make the menu fade into the rest of the game like it does in Elden ring but not sure how. So basically the far left of the menu is completely black but as you look further to the right it becomes more transparent.