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Tag Archive for c#unity-game-enginenetcode

Scripts disappearing from second player in unity multiplayer game

I’m making a multiplayer game in Unity using Netcode for GameObjects. After implementing a camera for each player that follows them, I realised that, when the client joins, the script that allows the player to control its character simply disappears. Therefore, the player can’t move. The Camera Controller script does the same thing. I also get no errors.
There’s also a Player Network script that I usually keep disabled, because I don’t need it right now. However, when I do try to enable it, when the client spawns, the scripts are still not there, but I also get these two errors:

variable null error, but it needs to be assigned in the code

I’m making a multiplayer game in unity using Netcode for Gameobjects. I allowed each player to have their own camera that follows them. The system worked fine. However, when I disabled it to do some debugging for something else, and then reenabled it, suddenly I get an error, because the camera holder variable isn’t assigned. The thing is, I want that variable to be assigned in the code, when the player instantiates their own camera holder. I can’t set it to private, because I need another script to access it, and I can’t make it local, because multiple functions need it. Here are the scripts (they’re both assigned to the player):

Connecting Client and Host grave issues in unity multiplayer game

Where do I even begin with this one. I’m currently making a multiplayer game on unity, using Netcode for Gameobjects. I’ve made sure to check the online functionality after each addition to ensure it still works, and it stopped working after implementing a camera that follows each player. The way you connect is through three buttons, Host, Server and Client, that I’ve set up through code and are temporary. After clicking a button, the Main Camera gets disabled and the player spawns in with a camera holder that has a camera as its child. This script is held the Network Manager. After implementing the camera feature, clicking the client button simply wouldn’t put you in the game, even if a host entered first. I’ve tried testing it using a ParrelSync clone and using a build, both together with the editor. Worst part was that I wasn’t getting any errors to guide me in the right direction. After stripping down the code and using the Network Manager buttons instead of my own buttons, the client did join but was immediately met with two errors:

Client not joining multiplayer unity game

I’m making a multiplayer game, and so far I made a player that can be moved, a platform and the framework for multiplayer connection. I’ve made sure to test the host and client joining together as I built on the project, and once I was done giving each player a camera that follows them and can be rotated, all of a sudden the client doesn’t join the game anymore. Clicking the host button puts you in the game and works as intended, but joining afterwards as a client simply doesn’t spawn you on the platform. I also don’t get any errors. Here are the scripts that might have caused problems:
First:

Multiplayer game in Unity riddled with seemingly unsolvable errors: type or namespace Unity Transport not found, and scripts not attachable to gameobj

I’m making a multiplayer game in Unity, and I’ve started by implementing the multiplayer feature itself. After making good progress, I get an error telling me that type or namespace UnityTransport can’t be found. After trying to solve it and making no permanent changes to my project, suddenly I can’t attach the scripts to any gameobject, because “It doesn’t include MonoBehaviour or the names don’t match”.
Here are the three scripts that are used (the other two aren’t used anywhere yet, they’re imported from another project and work perfectly fine there):

Multiplayer game in Unity riddled with seemingly unsolvable errors: type or namespace Unity Transport not found, and scripts not attachable to gameobj

I’m making a multiplayer game in Unity, and I’ve started by implementing the multiplayer feature itself. After making good progress, I get an error telling me that type or namespace UnityTransport can’t be found. After trying to solve it and making no permanent changes to my project, suddenly I can’t attach the scripts to any gameobject, because “It doesn’t include MonoBehaviour or the names don’t match”.
Here are the three scripts that are used (the other two aren’t used anywhere yet, they’re imported from another project and work perfectly fine there):