rendering text in Unity causes huge garbage collector work and slower productivity (low fps)
i’m writing a visual novel and i’ve noticed an issue. My script is BIG (has a lot of text i mean) and the more process of game i get the more time i need to wait to render the text. it just appears slower and slower.
here is an image. it shows that i reserve about 2GB. 2GB for visual novel!! can’t beleive in it. here is the text rendering fuction: