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Tag Archive for c#unity-game-engine3dtriangulationplane

Get 2D position on a plane from a cutting face of a 3D model

I cut a 3D model in unity with a plane and have the 3D points on the model for cutting face and i want to create a new face for the mesh with ear clipping algorithm. Therefore i need a counterclockwise order list of points in 3D which is a difficult part.