Why doesn’t my script access correctly the variable i pass it?
I am trying to make a main menu in C# for a unity project. I have some arrays of gameobjects that contain UI elements, divided by location (mm – main menu, songs – song selection, hands – hand selection and powerups – powerups selection).
Why doesn’t my script access correctly the variable i pass it?
I am trying to make a main menu in C# for a unity project. I have some arrays of gameobjects that contain UI elements, divided by location (mm – main menu, songs – song selection, hands – hand selection and powerups – powerups selection).
Why doesn’t my script access correctly the variable i pass it?
I am trying to make a main menu in C# for a unity project. I have some arrays of gameobjects that contain UI elements, divided by location (mm – main menu, songs – song selection, hands – hand selection and powerups – powerups selection).
Why doesn’t my script access correctly the variable i pass it?
I am trying to make a main menu in C# for a unity project. I have some arrays of gameobjects that contain UI elements, divided by location (mm – main menu, songs – song selection, hands – hand selection and powerups – powerups selection).
Why doesn’t my script access correctly the variable i pass it?
I am trying to make a main menu in C# for a unity project. I have some arrays of gameobjects that contain UI elements, divided by location (mm – main menu, songs – song selection, hands – hand selection and powerups – powerups selection).
Why doesn’t my script access correctly the variable i pass it?
I am trying to make a main menu in C# for a unity project. I have some arrays of gameobjects that contain UI elements, divided by location (mm – main menu, songs – song selection, hands – hand selection and powerups – powerups selection).
Why doesn’t my script access correctly the variable i pass it?
I am trying to make a main menu in C# for a unity project. I have some arrays of gameobjects that contain UI elements, divided by location (mm – main menu, songs – song selection, hands – hand selection and powerups – powerups selection).
Change between two floats at a constant speed
Need to know if there is a more practical way to do this. I need to change between two angles at a constant speed. The angles are for instance 5f start and -50f end
Unity Raycast doesn’t recognize collision
I’m trying to get an interaction system done in Unity for my project using raycast to measure the distance between player and object to interact with. Using both DrawLine and DrawRay it looks like the raycast collide with the object, but the conditions are not reached.
error CS0535: ‘NetMQPublisher’ does not implement interface member ‘IProcessor.Process(Component_Animation)
I am new to C#.I had never encountered any issues when opening my Unity project before, but one day, when I tried to open it, I encountered the following error. I couldn’t find any relevant solutions online.