SFML program not displaying Texture? [closed]
Closed 7 hours ago.
SFML program not displaying Texture? [closed]
Closed 7 hours ago.
How to update transformation of sf::Transformable objects in a class (SFML CPP)
I am new to sf::Transformable class and just recently tried it out. After experimenting it a bit, I am facing an issue. When sf::Transformable object is placed in a class, which itself is derived from sf::Transformable, then whenever transformation method is called, it only updates transformation of the class’ object, not the transformation of the objects present in the class. However when we draw the stuff, It automatically manages the transformations and temporarily, and correctly position the objects for drawing. This should be fine in most cases, but what if we need positions of the object present in the class rather than whole object’s position. Maybe the object is board, and all the sf::Transformable objects are boardplaces, in this case, while we don’t want to align everything manually each time, we can derive it from sf::Transformable class but, while we want it to align everything automatically, but it should actually update their positions, or other transformations, because maybe we need them. A little program to demonstrate the problem :
My application in c++ developed with Visual Studio and SFML works on my PC but not on others [duplicate]
This question already has answers here: MSVCP140D.dll is missing when distributing the executable (2 answers) MSVCP140.dll missing (4 answers) Closed 2 days ago. I have developed a video game on Visual Studio 2022 and SFML. I have fully released the application. Everything runs fine on my PC. However, on others, the programm does not start. […]
CSFML Background not loading
I’m trying to learn how to use CSFML. And i created this basic window:
Exe file cannot access DLL in another directory Visual basics
I copied the DLL file next to my exe in my project folder called debug.
How do i slow down an FPS counter?
So i have this FPS counter here but its counting it way too fast for me:
Problem in using SFML library when generating a realeased executable version of the code (debug mode is fine)
I am working on a c++ code using the SFML graphics library. When I build a build in the “debug mode”, everything is fine. However, when I try to generate an executable solution under “release mode”, the program does not reconginze the SFML lib. What am I doing wrong please ?
SFML setMouseCursorVisible(false) Not Hiding Cursor on Windows 11
I’m using SFML to develop a game, and I need to hide the mouse cursor within the game window. However, calling setMouseCursorVisible(false) doesn’t seem to hide the cursor as expected. Here is the code that results in a cursor displayed:
Aim in sfml c++
I am making a bubble shooter game but i have an issue with my aim. The cannon moved but the bullets coming out of it goes only in one direction just straight