Qt: How to read the state of a checkbox in a QTableWidget?
I’m trying to read the state of a checkbox in a QTableWidget. I would like to read out the status regardless of the name of the chekbox, i know where it is in the table
How to make a Qt function not log to console?
I have this in my code:
Development Workflow in QT
I have been working on a C++ QT project. I created the project using QT Design Studio and used QT Creator for debugging. Recently I added a custom button using the studio, and it failed to be compiled in the creator.
Error undifined reference to a deleted slot Qt cpp
I was writing slot function for a button called “pushButton” that I realised the name of the button should actually be “pushButton_AreYouCompany” so I deleted than function and renamed the button and wrote another slot.
Now I get error in this function which is written by Qt
QconsoleApplication not working as expected
I made a simple console app which accepts a user’s name and prints it.
How to Maintain Square Aspect Ratio for an QFrame in Qt?
I’m working on a Qt application where I have an overlay window that needs to maintain a square aspect ratio regardless of how it is resized. My app has two windows open at the same time and both are top-level windows. I want the overlay window which is a QFrame to stay as a square when resized from corner.
Qt/C++ Convert a quadrilateral (trapezoid) into a rectangle without additional libraries
Is it possible to transform an image of an arbitrary quadrilateral into a rectangle of a given size using QTransform
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“Fatal program exit requested” exception gets thrown in Qt6Core.dll when i initialize a QChart
I use Qt open source, in a Visual Studio project.
Whenever I try to initialize a QChart the exception gets thrown. It only happens for QCharts and not for any other Qt object that I initialize in the same block. Piece of code that has the same problem:
How can I adjust speed of my snake game by pressing buttons in qt?
I’ve made basic snake game on c++ with qt. I want to adjust the speed of snake by pressing buttons. But when I do this, the snake starts to move uneven, seems like it skipping frames. Initially it works fine with any speed initialised in ‘delay’ variable.
Transparent window with pass-through events and visible interactable widgets on it
I have a task.