OpenGL color buffer texture for post-processing using wrong shader?
I’m trying to implement post processing effects in OpenGL by drawing a quad ( 2 tri) texture that replicates the screen but it is using the wrong shader
Framebuffer doesn’t catch all textures and can’t be refreshed
I am currently struggling with my framebuffer in my 2D C++/OpenGL Game and failing to see my issues. It will not store some of my textures and can’t be updated properly and I can’t seem to find the reason.