Why glsl shader programm cant link correctly (empty log)
For unknown reason openGL GLSL shader programm cant link correctly, log is empty. Shaders compiled correctly.
How to get texelFetch to read and return ints?
The function texelFetch
is working fine with floats, but not with ints.
How can I fix hard face translation when sampling lower mips of the texture cubemap?
I’ve got a texture that I want to use as a indirect radiance light.
How can I fix reflection texture cubemap sampling from higher miplevel?
I’ve got a texture cubemap that I sample using reflection direction. The skybox has 11 miplevels.
Why textureLod does not sample the texture from specified miplevel?
I’ve got an IBL radiance texture with 11 miplevels. I spotted that textureLod
does not sample this texture from the level I specify, thus I’ve created a test case where the shader outputs only that texture color
Why textureLod does not sample the texture from specified miplevel?
I’ve got an IBL radiance texture with 11 miplevels. I spotted that textureLod
does not sample this texture from the level I specify, thus I’ve created a test case where the shader outputs only that texture color