Memory leak anxiety for SDL_ttf functions
I’m using SDL2
and SDL2_ttf
libs in the code below. It runs OK for now but I’m anxious for leaking memory. Do I need to uncomment the commented lines and free
the surface & texture pointers each time the loop calls the function? Do TTF_RenderText_Blended
& SDL_CreateTextureFromSurface
functions allocate new memory space each time the loop calls the renderText
function?