Why is my Unreal Engine physics asset behaving as if rotated by 90 degrees?
Answers to this question are eligible for a +300 reputation bounty. Bounty grace period has ended. Wojtek Wencel wants to draw more attention to this question. I’m writing a custom movement component and moving a custom skeletal mesh I made in blender using SafeMoveUpdatedComponent. Here is the main part of the code: const FVector PositionDelta […]
Why is my Unreal Engine physics asset behaving as if rotated by 90 degrees?
Answers to this question are eligible for a +300 reputation bounty. Bounty grace period has ended. Wojtek Wencel wants to draw more attention to this question. I’m writing a custom movement component and moving a custom skeletal mesh I made in blender using SafeMoveUpdatedComponent. Here is the main part of the code: const FVector PositionDelta […]
Why is my Unreal Engine physics asset behaving as if rotated by 90 degrees?
Answers to this question are eligible for a +300 reputation bounty. Bounty grace period has ended. Wojtek Wencel wants to draw more attention to this question. I’m writing a custom movement component and moving a custom skeletal mesh I made in blender using SafeMoveUpdatedComponent. Here is the main part of the code: const FVector PositionDelta […]
Why is my Unreal Engine physics asset behaving as if rotated by 90 degrees?
Answers to this question are eligible for a +300 reputation bounty. Bounty grace period has ended. Wojtek Wencel wants to draw more attention to this question. I’m writing a custom movement component and moving a custom skeletal mesh I made in blender using SafeMoveUpdatedComponent. Here is the main part of the code: const FVector PositionDelta […]
Why is my Unreal Engine physics asset behaving as if rotated by 90 degrees?
Answers to this question are eligible for a +300 reputation bounty. Bounty grace period has ended. Wojtek Wencel wants to draw more attention to this question. I’m writing a custom movement component and moving a custom skeletal mesh I made in blender using SafeMoveUpdatedComponent. Here is the main part of the code: const FVector PositionDelta […]