Is there a way to keep track of faces while modifying a triangulation with CGAL
In CGAL, we have face handles to access the faces of a Delaunay triangulation. But those face handles are invalidated, as far as I understand, as soon as any modification is done to the triangulation, see Lifecycle for CGAL vertex handles?.
Is there a way to keep track of faces while modifying a triangulation with CGAL
In CGAL, we have face handles to access the faces of a Delaunay triangulation. But those face handles are invalidated, as far as I understand, as soon as any modification is done to the triangulation, see Lifecycle for CGAL vertex handles?.
CGAL before_subface_creations(face_descriptor f_old, Mesh&) callback run into the same face for twice
I am using CGAL Clip method to create intersected mesh, and I am trying to get the split face using the callback void before_subface_creations(face_descriptor f_old, Mesh&)
, and the following code is its official example: