How can I fix my connect four win checker to produce the correct output?
I am creating a connect four bot in unity c#, and the board is represented using a binary number (long data type). For example: long board = 0b0000000_0000000_0000000_0000100_0000100_0110110;
would be the same as:
How can I fix my connect four win checker to produce the correct output?
I am creating a connect four bot in unity c#, and the board is represented using a binary number (long data type). For example: long board = 0b0000000_0000000_0000000_0000100_0000100_0110110;
would be the same as:
How can I fix my connect four check method?
I am creating a connect four bot in unity c#, and the board is represented using a binary number (long data type). for example: long board = 0b0000000_0000000_0000000_0000100_0000100_0110110;
would be the same as: