Can a compiled C++11 library (lib,dll,etc.) be linked in older C++ compilers?
Could older C++ compilers (e.g. VS2008 and gcc3.4) link with external libraries written in C++11?
I am a beginner. Can I directly start learning C++11? or I have to learn old C++? [closed]
Closed 10 years ago.
What is use of universal character names in identifiers in C++
The C++ standard (I noticed it in the new one, but it did already exist in C++03) specifies universal character names, written as uNNNN
and UNNNNNNNN
and representing the characters with unicode codepoints NNNN
/NNNNNNNN
. This is useful with string literals, especially since explicitly UTF-8, UTF-16 and UCS-4 string literals are also defined. However, the universal character literals are also allowed in identifiers. What is the motivation behind that?
How to setup the c++ rule of three in a virtual base class
I am trying to create a pure virtual base class (or simulated pure virtual)
How do you pronounce the ‘…’ operator [closed]
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C++11 support for higher-order list functions
Most functional programming languages (e.g. Common Lisp, Scheme / Racket, Clojure, Haskell, Scala, Ocaml, SML) support some common higher-order functions on lists, such as map
, filter
, takeWhile
, dropWhile
, foldl
, foldr
(see e.g. Common Lisp, Scheme / Racket, Clojure side-by-side reference sheet, the Haskell, Scala, OCaml, and the SML documentation.)
How to make the switch to C++11?
I’ve been programming in C++ for a while now, but mostly things centered around the low-level features of C++. By that I mean mostly working with pointers and raw arrays. I think this behavior is known as using C++ as C with classes. Despite this, I only having tried C recently for the first time. I was pleasantly surprised how languages like C# and Java hide these details away in convenient standard library classes like Dictionaries and Lists.
Simplifying C++11 optimal parameter passing when a copy is needed
It seems to me that in C++11 lots of attention was made to simplify returning values from functions and methods, i.e.: with move semantics it’s possible to simply return heavy-to-copy but cheap-to-move values (while in C++98/03 the general guideline was to use output parameters via non-const references or pointers), e.g.:
Did C++11 address concerns passing std lib objects between dynamic/shared library boundaries? (ie dlls and so)?
One of my major complaints about C++ is how hard in practice it is to pass std library objects outside of dynamic library (ie dll/so) boundaries.
How do .so files avoid problems associated with passing header-only templates like MS dll files have?
Based on the discussion around this question. I’d like to know how .so files/the ELF format/the gcc toolchain avoid problems passing classes defined purely in header files (like the std library). According to Jan in that answer, the dynamic linker/loader only picks one version of such a class to load if its defined in two .so files. So if two .so files have two definitions, perhaps with different compiler options/etc, the dynamic linker can pick one to use.