How to make OrbitControls from react fiber work when using a camera from blender
When I set the blender camera as the default camera like this
<PerspectiveCamera makeDefault={true} far={1000} near={0.1} fov={22.895} rotation={[-Math.PI / 2, 0, 0]} />
it disables the OrbitalControls
that I have
. Is there anyway to make OrbitalControls
work again or would I have to code something that makes the camera move when the user clicks and drags on the canvas?