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How to make OrbitControls from react fiber work when using a camera from blender

When I set the blender camera as the default camera like this
<PerspectiveCamera makeDefault={true} far={1000} near={0.1} fov={22.895} rotation={[-Math.PI / 2, 0, 0]} /> it disables the OrbitalControls that I have
. Is there anyway to make OrbitalControls work again or would I have to code something that makes the camera move when the user clicks and drags on the canvas?