Playing WAV files with different sampling rates
I’m porting a little game from Windows. It uses a few small sounds, stored in WAV files. In Windows the details are all taken care of automatically, but here in SDL2 I’m having a challenge.
SDL2: playing WAV files with different sampling rates
I’m porting a little game from Windows. It uses a few small sounds, stored in WAV files. In Windows the details are all taken care of automatically, but here in SDL2 I’m having a challenge.