Trying to set start position of Image animation based on device type iPhone vs iPad
Im trying to move an image right to left for an animation but can figure out how to change start and end position based on device type, iPad vs iPhone. I can’t set xpos and ypos for start position within view otherwise I get a ‘Type () cannot conform to View’ error so I moved code to .onAppear which sets xpos and ypos based on device type but this code executes after start position is already set. Code is below
Trying to set start position of Image animation based on device type iPhone vs iPad
Im trying to move an image right to left for an animation but can figure out how to change start and end position based on device type, iPad vs iPhone. I can’t set xpos and ypos for start position within view otherwise I get a ‘Type () cannot conform to View’ error so I moved code to .onAppear which sets xpos and ypos based on device type but this code executes after start position is already set. Code is below
Trying to set start position of Image animation based on device type iPhone vs iPad
Im trying to move an image right to left for an animation but can figure out how to change start and end position based on device type, iPad vs iPhone. I can’t set xpos and ypos for start position within view otherwise I get a ‘Type () cannot conform to View’ error so I moved code to .onAppear which sets xpos and ypos based on device type but this code executes after start position is already set. Code is below
Trying to set start position of Image animation based on device type iPhone vs iPad
Im trying to move an image right to left for an animation but can figure out how to change start and end position based on device type, iPad vs iPhone. I can’t set xpos and ypos for start position within view otherwise I get a ‘Type () cannot conform to View’ error so I moved code to .onAppear which sets xpos and ypos based on device type but this code executes after start position is already set. Code is below
Trying to set start position of Image animation based on device type iPhone vs iPad
Im trying to move an image right to left for an animation but can figure out how to change start and end position based on device type, iPad vs iPhone. I can’t set xpos and ypos for start position within view otherwise I get a ‘Type () cannot conform to View’ error so I moved code to .onAppear which sets xpos and ypos based on device type but this code executes after start position is already set. Code is below
Trying to set start position of Image animation based on device type iPhone vs iPad
Im trying to move an image right to left for an animation but can figure out how to change start and end position based on device type, iPad vs iPhone. I can’t set xpos and ypos for start position within view otherwise I get a ‘Type () cannot conform to View’ error so I moved code to .onAppear which sets xpos and ypos based on device type but this code executes after start position is already set. Code is below
Trying to set start position of Image animation based on device type iPhone vs iPad
Im trying to move an image right to left for an animation but can figure out how to change start and end position based on device type, iPad vs iPhone. I can’t set xpos and ypos for start position within view otherwise I get a ‘Type () cannot conform to View’ error so I moved code to .onAppear which sets xpos and ypos based on device type but this code executes after start position is already set. Code is below
SwiftUI Animation Issue (After Text assign)
SwiftUI Animation reverses instead of stopping
I have a ring animation that goes around a button when the button is pressed. In my mind it should stop when the button is pressed, but it has a very weird behavior. It seems to reverse instead of reverting back to 0. How can I get it to go back to zero after the second button click? Here is my code:
How to animate a menu from circle to oval like this?
Consider this code: