In Magic Leap 2 Marker Detection is not accurate. Unity
I have used a the code provided by magic leap for marker detection. the object is in world space, all the XR rig and main camera is at its origin or 0 position. It seems that selecting ArUco Dict does not help much either. I need the accurate position for the QR Code.
I have also tried with vuforia and that is also not accurate in this case.
also when you change the position and go further away from the QR or Marker offset is increasing.
here is the code