Relative Content

Tag Archive for androiddeploymentdelegatesunreal-engine5

OnActorPreSpawnInitialization delegate broadcast is completely ignored after deployment on Android

Im running UE 5.3
I’ve created game instance subsystem C++ class which adds specific logic to be run before every spawned actor is initialized. Please see piece of code below. It works good when I run my game in PIE mode in Unreal Engine on PC. But when I deploy it on my Android, game never goes inside of Lambda which I added to OnActorPreSpawnInitialization. Any help why it is ignored would be really appreciated.