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Tag Archive for 3dvulkanvertex-shader

Translated meshes appear tilted towards camera

I’m using Vulkan APIs to render meshes with the standard projection-view-model matrix approach. However, when translating objects, they appear tilted and distorted, always facing the camera. I don’t think this is normal, because the deformation can get pretty bad and unnatural. (Also it’s just a translation, so the objects shouldn’t rotate at all).