Improving VTK Virtual Camera Setup for Accurate Mesh Visualization
I am working on a project where I need to visualize a 3D object mesh using a virtual camera in VTK, aiming to match the real-world camera setup. I use SolvePNP to obtain the rotation vector (rvec) and translation vector (tvec) of the object, and apply these to the VTK camera. Additionally, I use camera intrinsics obtained from calibration.