I imported a custom avatar into Unity and made it a humanoid. Now I also have the OVR camera rig but the camera itself is always above the avatar’s head and when I look down in the VR I can see the head and entire body. The movement is working like the full body tracking itself. I tried putting the camera rig in a new game object and then positioning it and it didn’t work. I tried making the camera rig a child of the avatar and that also doesn’t work. I tried adjusting the different settings of the camera rig but to no avail.
I don’t know why but for some reason it always positions itself over the avatar he’d even if while in the Unity game mode, it shows that it is positioned correctly inside the head.
I tried with a new avatar and even there it doesn’t work.
The camera rig doesn’t have the correct view. I tried with center eye anchor, per eye anchors and every other setting available. But it still does not correctly fit inside the head.
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