Until around June 6, you would be able to simulate location through Xcode. While it still shows the location in Apple Maps as your simulated location, the game pokemon go will result in an error “failed to detect location” as soon as you simulate the location.
I assume this is happening because the game company changed something on their end to be able to detect real location vs simulated location.
Is there any way or work around so that the location simulator in Xcode will still continue to trick the game pokemon go like it used to prior to June 6, 2024?
Since this is sort of a newer issue, attempting to review past pasts about the topic of simulated location here did not help.
Normally I would add a gpx file in the project with various coordinate inputs and it would update the location in Apple Maps as well as in the game itself. While it still updates the location in the game, the game now returns the error of failed to detect location.
Would there be a way so that the game can still see a simulated location as real location and bypass the error?