I’m encountering a segmentation fault in the all_neighbors_have_labels
function within my projcet. The code snippet causing the issue is:
return board.inner_board[start_x][start_y]->role != none && board.inner_board[start_x + 1][start_y]->role != none &&
// ... (similar checks for other neighbors)
From here in
all_neighbors_have_labels
Strangely, I can access individual elements of the board.inner_board array in separate lines before the return statement, like so:
board.inner_board[start_x];
board.inner_board[start_x][start_y];
board.inner_board[start_x][start_y]->role;
Again defined here in
all_neighbors_have_labels
These individual accesses seem to work, but when combined in the return statement, a segmentation fault occurs even when only accessing board.inner_board[start_x][start_y]
, as opposed to start_x +/- 1
or start_y +/- 1
Note: board.inner_board array
is initialized in the _create_labeled_board
function, which is called from generate_board_from_config
in board.c.
Despite individual element accesses seeming successful, the function crashes in the return statement. What could be causing this segmentation fault, and how can I fix it?