Beginner question. I’m just displaying a simple 60 by 60 pixel image.
When it appears in my application window it is larger and blured.
Original image on the left. Actual 60 by 60. SDL image on the right. Looks larger than image on the left.
I’ve tried using SDL_LoadBMP and IMG_Load functions to store image as a software SDL_Surface.
I’ve also tried converting the surface to an SDL_Texture and using hardware acceleration SDL_Renderer.
Everything I try displays the image, but why is it always scaled up?
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