I’m working on a visual novel where each text coast 10 actionpoints and everyday you have 300 point. I want to show a error message when you are at 0 but what I’ve done doesn’t work. The Alpha of my object saydialog is lock on 0 when the actionpoints are at 0 so the only thing i can se is the screen
I’m using fungus and U’m sure you’ll need it but lets explain :
I have modified my SayDialog object
I have an ActionPoints class
And an ErrirHandler class
The last two one are connected to the SayDialog class
Help me pleaaaaaaaaaaaaaaaaaaaaaaaaase
Would like understand and correct my code so that the game shows the error message when the gamer don’t have enough point of action
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