i have a walk animation on a game’s skeleton which i want to retarget. However, the Spine is not parented to the Hip. Instead, they are both parented to a Root bone.
Ive tried to retarget it (in Iclone) by setting Retargeted skel’s Hip as Root bone. But then, there isnt any rotational anim on the Root, so the retargeted anim lacks hip movement.
On the other hand, setting the Retargeted skel Hip as Hip bone creates severe spine issues, since the Spine bones arent connected to the Hip bone.
Does anyone know how to solve this? Ive attached the Walk Anim file below for reference. Thanks!
https://drive.google.com/file/d/1SErii9ZiVLVV6cmPcTxb4eGStxBWXVQc/view?usp=drive_link
Nicholas S is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.