I am trying to develop a multiplayer Tower Defense game.
Description:
There is no need for the physical interactions between players at all since each player will be placed own their own floating island map accordingly.
However, they should be able to observe other player’s play.
To achieve this multiplayer game, do I have to attach network object for every single moving and spawning objects for synchronization?
Can’t I just switch camera view to other client’s camera view?
Thanks in advance!