I’ve read like 10 questions with similar issue, but none of the fix worked for me.
I’ve upgraded Android SDK from API Level 33 to API Level 35 and since and can’t build my project anymore. I even upgraded my entire project to Unity 6 and I still have the issue.
Even if I create a custom gradle file (from Unity) and add the options on that file, I still have the exact same errors. Like if it ignore the file (Created by Unity itself).
I even reinstalled all my assets as well.
Please help me!
Here is the error message I got:
CommandInvokationFailure: Gradle build failed.
C:Program FilesUnityHubEditor6000.0.14f1EditorDataPlaybackEnginesAndroidPlayerOpenJDKbinjava.exe -classpath "C:Program FilesUnityHubEditor6000.0.14f1EditorDataPlaybackEnginesAndroidPlayerToolsgradlelibgradle-launcher-8.4.jar" org.gradle.launcher.GradleMain "-Dorg.gradle.jvmargs=-Xmx4096m" "bundleRelease"
Environment Variables:
AMPLITUDE_API_KEY_REDBUCKET_DEV = 46b8b46515e7632fc42a504b72e05fd0
USERDOMAIN = DESKTOP-0NIFP31
ProgramFiles = C:Program Files
AMPLITUDE_API_KEY_GREENBUCKET_DEV = 3ded2a762163603391a425f688f990c8
USERPROFILE = C:Usersjoest
OneDrive = C:UsersjoestOneDrive
PROCESSOR_ARCHITECTURE = AMD64
PROCESSOR_REVISION = 5e03
OS = Windows_NT
CHROME_CRASHPAD_PIPE_NAME = \.pipecrashpad_8076_SIBXHJATCCHITBAA
PROCESSOR_IDENTIFIER = Intel64 Family 6 Model 94 Stepping 3, GenuineIntel
AMPLITUDE_TOKEN_REDBUCKET_DEV = U4PSN7S7PuYVRODivvdcFwbu8R6IHGqa
ProgramW6432 = C:Program Files
AMPLITUDE_API_KEY_GREENBUCKET_PROD = c86fea37a9e1d3f0878b96e15b111c7c
CommonProgramFiles = C:Program FilesCommon Files
SENTRY_ACCESS_TOKEN = 3df78d9e53f8456aa90fbae044ce1a6261421ab1d0014674bc2e933477289017
JAVA_HOME = C:Program FilesUnityHubEditor6000.0.14f1EditorDataPlaybackEnginesAndroidPlayerOpenJDK
AMPLITUDE_DEPLOYMENT_KEY_RED_BUCKET_DEV = client-wbjHYrmeSR87GmWOE7LDpf7sUySOIKHm
AMPLITUDE_TOKEN_GREENBUCKET_PROD = ZpUcbAdZXJYzNSoHsAWtL_s_JppwWid9
ComSpec = C:Windowssystem32cmd.exe
AMPLITUDE_API_KEY = 28f3cae0b33b8b3702120c9ed1a935aa
LOGONSERVER = \DESKTOP-0NIFP31
PSModulePath = C:Program FilesWindowsPowerShellModules;C:Windowssystem32WindowsPowerShellv1.0Modules
ANDROID_NDK_ROOT = C:Program FilesUnityHubEditor6000.0.14f1EditorDataPlaybackEnginesAndroidPlayerNDK
SystemRoot = C:Windows
NUMBER_OF_PROCESSORS = 8
WOOTRIC_CLIENT_TOKEN = NPS-aa8be4c3
DEBUG_ENV_VAR = UnityHub
TMP = C:UsersjoestAppDataLocalTemp
AMPLITUDE_TOKEN_YELLOWBUCKET_PROD = UYDQtPOw83dIfVy3SrW5oMyo7ru4PRkV
FPS_BROWSER_APP_PROFILE_STRING = Internet Explorer
TEMP = C:UsersjoestAppDataLocalTemp
Path = C:Windowssystem32;C:Windows;C:WindowsSystem32Wbem;C:WindowsSystem32WindowsPowerShellv1.0;C:WindowsSystem32OpenSSH;C:Program FilesGitcmd;C:Program FilesMicrosoft SQL Server150ToolsBinn;C:Program FilesMicrosoft SQL ServerClient SDKODBC170ToolsBinn;C:Program Filesdotnet;C:Program FilesTortoiseGitbin;C:UsersjoestAppDataLocalMicrosoftWindowsApps;C:Usersjoest.dotnettools;C:UsersjoestAppDataLocalGitHubDesktopbin
USERNAME = joest
COMPUTERNAME = DESKTOP-0NIFP31
AMPLITUDE_API_KEY_REDBUCKET_PROD = ca12bb461ea96f9bdf5df4ded7d52994
AMPLITUDE_API_KEY_YELLOWBUCKET_PROD = e03a9bbe92dc38a88cdb068d24c65b46
PATHEXT = .COM;.EXE;.BAT;.CMD;.VBS;.VBE;.JS;.JSE;.WSF;.WSH;.MSC
ALLUSERSPROFILE = C:ProgramData
SystemDrive = C:
windir = C:Windows
AMPLITUDE_TOKEN_REDBUCKET_PROD = jTIgKs5KTZOjiqEEVdZFbgo_VRhABduL
FPS_BROWSER_USER_PROFILE_STRING = Default
AMPLITUDE_TOKEN_GREENBUCKET_DEV = 84H2gMm_FJzhr3mBaX1lM1JVukmCM7d9
AMPLITUDE_API_KEY_STAGING = 83ee04fccc67e4fcc7dd527c4c6f1e21
PUBLIC = C:UsersPublic
CommonProgramFiles(x86) = C:Program Files (x86)Common Files
APPDATA = C:UsersjoestAppDataRoaming
DriverData = C:WindowsSystem32DriversDriverData
PROCESSOR_LEVEL = 6
CommonProgramW6432 = C:Program FilesCommon Files
ProgramFiles(x86) = C:Program Files (x86)
SESSIONNAME = Console
AMPLITUDE_TOKEN_YELLOWBUCKET_DEV = wKi8foVigDditGFvmZewRFWsEbX9Y0YO
AMPLITUDE_API_KEY_YELLOWBUCKET_DEV = 48835b4d1f5e342aefe5f016324d296a
LOCALAPPDATA = C:UsersjoestAppDataLocal
HOMEPATH = Usersjoest
ProgramData = C:ProgramData
HOMEDRIVE = C:
USERDOMAIN_ROAMINGPROFILE = DESKTOP-0NIFP31
AMPLITUDE_DEPLOYMENT_KEY_RED_BUCKET_PROD = client-zH8Y7OK1i331EKuG77C6UxN8ygcM6LzS
ORIGINAL_XDG_CURRENT_DESKTOP = undefined
stderr[
FAILURE: Build completed with 2 failures.
1: Task failed with an exception.
-----------
* Where:
Script 'C:UsersjoestDesktopStudio JGLDekEvolutionLibraryBeeAndroidPrjIL2CPPGradlelaunchersetupSymbols.gradle' line: 6
* What went wrong:
A problem occurred evaluating script.
> A problem occurred configuring project ':unityLibrary'.
> Could not create an instance of type com.android.build.api.variant.impl.LibraryVariantBuilderImpl.
> Namespace not specified. Specify a namespace in the module's build file. See https://d.android.com/r/tools/upgrade-assistant/set-namespace for information about setting the namespace.
If you've specified the package attribute in the source AndroidManifest.xml, you can use the AGP Upgrade Assistant to migrate to the namespace value in the build file. Refer to https://d.android.com/r/tools/upgrade-assistant/agp-upgrade-assistant for general information about using the AGP Upgrade Assistant.
* Try:
> Run with --stacktrace option to get the stack trace.
> Run with --info or --debug option to get more log output.
> Run with --scan to get full insights.
> Get more help at https://help.gradle.org.
==============================================================================
2: Task failed with an exception.
-----------
* What went wrong:
A problem occurred configuring project ':launcher'.
> compileSdkVersion is not specified. Please add it to build.gradle
* Try:
> Run with --stacktrace option to get the stack trace.
> Run with --info or --debug option to get more log output.
> Run with --scan to get full insights.
> Get more help at https://help.gradle.org.
==============================================================================
BUILD FAILED in 6s
]
stdout[
]
exit code: 1
UnityEditor.Android.Command.WaitForProgramToRun (UnityEditor.Utils.Program p, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at <f98e4eb1995f4069a90e68a364109383>:0)
UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at <f98e4eb1995f4069a90e68a364109383>:0)
UnityEditor.Android.Command.Run (System.String command, System.String args, System.String workingdir, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg, System.Text.Encoding inputEncoding) (at <f98e4eb1995f4069a90e68a364109383>:0)
UnityEditor.Android.AndroidJavaTools.RunJava (System.String args, System.String workingdir, System.Action`1[T] progress, System.String error) (at <f98e4eb1995f4069a90e68a364109383>:0)
UnityEditor.Android.GradleWrapper.Run (UnityEditor.Android.AndroidJavaTools javaTools, Unity.Android.Gradle.AndroidGradle androidGradle, System.String workingdir, System.String task, System.String[] extraArguments, System.Action`1[T] progress) (at <f98e4eb1995f4069a90e68a364109383>:0)
Rethrow as GradleInvokationException: Gradle build failed
UnityEditor.Android.GradleWrapper.Run (UnityEditor.Android.AndroidJavaTools javaTools, Unity.Android.Gradle.AndroidGradle androidGradle, System.String workingdir, System.String task, System.String[] extraArguments, System.Action`1[T] progress) (at <f98e4eb1995f4069a90e68a364109383>:0)
UnityEditor.Android.PostProcessor.Tasks.TasksCommon.RunLauncherGradleTask (UnityEditor.Android.PostProcessor.PostProcessorContext context, System.String taskName, System.String[] extraArguments, UnityEditor.Android.PostProcessor.IPostProcessorTask owner, UnityEditor.Android.PostProcessor.ProgressHandler progress) (at <f98e4eb1995f4069a90e68a364109383>:0)
UnityEditor.Android.PostProcessor.Tasks.BuildGradleProject.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <f98e4eb1995f4069a90e68a364109383>:0)
UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <f98e4eb1995f4069a90e68a364109383>:0)
UnityEditor.GenericMenu:CatchMenu(Object, String[], Int32)
3