Is this scripts safe to execute/use?

can someone that knows how lua scripts work take some time to check if this script is safe to use (if it can harm the pc/steal any info or anything “bad”) ?

THE SCRIPT/CODE :
function hzCf681ZWWcx()return not IsMouseButtonPressed(1)end;function IsRightNotPressed()return not IsMouseButtonPressed(3)end;function hzCf681ZWWcxfjjs(a)b=GetRunningTime()+a;repeat until GetRunningTime()>b-1 end;function Sleep_extra(gun,a)local b=GetRunningTime()+a;repeat if IsMouseButtonPressed(gun)then break end until GetRunningTime()>b-1 end;function round(x)return x>=0 and math.floor(x+0.5)or math.ceil(x-0.5)end;function Smoothing(c,d,e)local f,g,h=0,0,0;local i=d/c;local j=e/c;for k=0,c do local l=round(ki)local m=round(kj)local n=k;MoveMouseRelative(l-f,m-g)hzCf681ZWWcxfjjs(n-h)f,g,h=l,m,n end 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then if z>30 then X=0;Y=GunsPatterns[s][2][z]/oModule_MultiplierSilencer else X=GunsPatterns[s][1][z]/oModule_MultiplierSilencer;Y=GunsPatterns[s][2][z]/oModule_MultiplierSilencer end else if z>45 then X=0;Y=GunsPatterns[s][2][z]/oModule_MultiplierSilencer else X=GunsPatterns[s][1][z]/oModule_MultiplierSilencer;Y=GunsPatterns[s][2][z]/oModule_MultiplierSilencer end end elseif s==7 then if GunsPatterns[s][t+4][2]==true or GunsPatterns[s][t+4][3]==true then if z>31 then X=0;Y=GunsPatterns[s][2][z]/oModule_MultiplierSilencer else X=GunsPatterns[s][1][z]/oModule_MultiplierSilencer;Y=GunsPatterns[s][2][z]/oModule_MultiplierSilencer end else if z>47 then X=0;Y=GunsPatterns[s][2][z]/oModule_MultiplierSilencer else X=GunsPatterns[s][1][z]/oModule_MultiplierSilencer;Y=GunsPatterns[s][2][z]/oModule_MultiplierSilencer end end else X=GunsPatterns[s][1][z]/oModule_MultiplierSilencer;Y=GunsPatterns[s][2][z]/oModule_MultiplierSilencer end else if s==6 then if GunsPatterns[s][t+4][2]==true or GunsPatterns[s][t+4][3]==true then if z>16 then X=0;Y=GunsPatterns[s][2][z]q/oModule_MultiplierSilencer else X=GunsPatterns[s][1][z]q/oModule_MultiplierSilencer;Y=GunsPatterns[s][2][z]q/oModule_MultiplierSilencer end else if z>23 then X=0;Y=GunsPatterns[s][2][z]/oModule_MultiplierSilencer else X=GunsPatterns[s][1][z]q/oModule_MultiplierSilencer;Y=GunsPatterns[s][2][z]q/oModule_MultiplierSilencer end end elseif s==7 then if GunsPatterns[s][t+4][2]==true or GunsPatterns[s][t+4][3]==true then if z>17 then X=0;Y=GunsPatterns[s][2][z]r/oModule_MultiplierSilencer else X=GunsPatterns[s][1][z]r/oModule_MultiplierSilencer;Y=GunsPatterns[s][2][z]q/oModule_MultiplierSilencer end else if z>24 then X=0;Y=GunsPatterns[s][2][z]r/oModule_MultiplierSilencer else X=GunsPatterns[s][1][z]r/oModule_MultiplierSilencer;Y=GunsPatterns[s][2][z]q/oModule_MultiplierSilencer end end elseif s==4 or s==5 then X=GunsPatterns[s][1][z]q/oModule_MultiplierSilencer;Y=GunsPatterns[s][2][z]q/oModule_MultiplierSilencer else X=GunsPatterns[s][1][z]r/oModule_MultiplierSilencer;Y=GunsPatterns[s][2][z]r/oModule_MultiplierSilencer end end;OverFlowX=round(X)-X+OverFlowX;if OverFlowX>1 then OverFlowX=OverFlowX-1;X=round(X)+1 else X=round(X)end;OverFlowY=Y%1+OverFlowY;if OverFlowY>1 then OverFlowY=OverFlowY-1;Y=round(Y)+1 else Y=round(Y)end;if s<12 then AT=AT_Tables[s]*MUZZLEBOOST else AT=AT_Tables[s]end;if MUZZLEBOOST==1.0 then OverFlowST=RPM_Tables[s]*MUZZLEBOOST%1+OverFlowST else OverFlowST=0 end;if s~=1 then if OverFlowST>1 then ST=RPM_Tables[s]*MUZZLEBOOST-AT+1;OverFlowST=OverFlowST-1-ST%1;ST=round(RPM_Tables[s]*MUZZLEBOOST-AT+1)else ST=round(RPM_Tables[s]*MUZZLEBOOST-AT)end else ST=round(RPM_Tables[s]MUZZLEBOOST-AT)end;FullTables[s][t][v][1][z]=X;FullTables[s][t][v][2][z]=Y;FullTables[s][t][v][3][z]=AT;FullTables[s][t][v][4][z]=ST end end end end;local function A(B,C)CROUCH_STATE=1;STAND_STATE=2;X_ARRAY=1;Y_ARRAY=2;AT_ARRAY=3;ST_ARRAY=4;if kickback and IsMouseButtonPressed(3)then hzCf681ZWWcxfjjs(5)if IsMouseButtonPressed(1)then for D=1,GunsBullets[B]do if IsRightNotPressed()or hzCf681ZWWcx()then return end;local E=IsModifierPressed(“lctrl”)local F,G=FullTables[B][C][STAND_STATE][X_ARRAY][D],FullTables[B][C][STAND_STATE][Y_ARRAY][D]local H=FullTables[B][C][STAND_STATE][AT_ARRAY][D]local I=FullTables[B][C][STAND_STATE][ST_ARRAY][D]if E then F,G=FullTables[B][C][CROUCH_STATE][X_ARRAY][D],FullTables[B][C][CROUCH_STATE][Y_ARRAY][D]I=round(IST_perc_crouch/100)if GunsPatterns[B][7][C]==true then H=round(RPM_Tables[B]0.9-I)else H=round(RPM_Tables[B]-I)end else F,G=FullTables[B][C][STAND_STATE][X_ARRAY][D],FullTables[B][C][STAND_STATE][Y_ARRAY][D]I=round(IST_perc_stand/100)if GunsPatterns[B][7][C]==true then H=round(RPM_Tables[B]0.9-I)else H=round(RPM_Tables[B]-I)end end;if B>=8 and B<=14 then PressKey(“pause”)hzCf681ZWWcxfjjs(20)ReleaseKey(“pause”)end;Smoothing(H,F,G)if I~=0 then hzCf681ZWWcxfjjs(I)end end;repeat local E=IsModifierPressed(“lctrl”)local F,G=FullTables[B][C][STAND_STATE][X_ARRAY][GunsBullets[B]],FullTables[B][C][STAND_STATE][Y_ARRAY][GunsBullets[B]]if B==1 and(AK47_1_MUZZLEBOOST or AK47_2_MUZZLEBOOST)then F=0 end;local H=FullTables[B][C][STAND_STATE][AT_ARRAY][GunsBullets[B]]local I=FullTables[B][C][STAND_STATE][ST_ARRAY][GunsBullets[B]]if E then if B==1 and(AK47_1_MUZZLEBOOST or AK47_2_MUZZLEBOOST)then F,G=0,FullTables[B][C][CROUCH_STATE][Y_ARRAY][GunsBullets[B]]I=round(IST_perc_crouch/100)if GunsPatterns[B][7][C]==true then H=round(RPM_Tables[B]0.9-I)else H=round(RPM_Tables[B]-I)end else F,G=FullTables[B][C][CROUCH_STATE][X_ARRAY][GunsBullets[B]],FullTables[B][C][CROUCH_STATE][Y_ARRAY][GunsBullets[B]]I=round(IST_perc_crouch/100)if GunsPatterns[B][7][C]==true then H=round(RPM_Tables[B]*0.9-I)else H=round(RPM_Tables[B]-I)end end end;if B>=8 and B<=14 then PressKey(“pause”)hzCf681ZWWcxfjjs(20)ReleaseKey(“pause”)end;Smoothing(H,F,G)if I~=0 then hzCf681ZWWcxfjjs(I)end until hzCf681ZWWcx()end end end;local function J(K,L)variables={}local M={AK47_1={AK47_1_HOLOSIGHT,AK47_1_X8_SCOPE,AK47_1_X16_SCOPE,AK47_1_HANDMADESIGHT,AK47_1_SILENCER,AK47_1_MUZZLEBOOST},AK47_2={AK47_2_HOLOSIGHT,AK47_2_X8_SCOPE,AK47_2_X16_SCOPE,AK47_2_HANDMADESIGHT,AK47_2_SILENCER,AK47_2_MUZZLEBOOST},LR300_1={LR300_1_HOLOSIGHT,LR300_1_X8_SCOPE,LR300_1_X16_SCOPE,LR300_1_HANDMADESIGHT,LR300_1_SILENCER,LR300_1_MUZZLEBOOST},LR300_2={LR300_2_HOLOSIGHT,LR300_2_X8_SCOPE,LR300_2_X16_SCOPE,LR300_2_HANDMADESIGHT,LR300_2_SILENCER,LR300_2_MUZZLEBOOST},MP5A4_1={MP5A4_1_HOLOSIGHT,MP5A4_1_X8_SCOPE,MP5A4_1_X16_SCOPE,MP5A4_1_HANDMADESIGHT,MP5A4_1_SILENCER,MP5A4_1_MUZZLEBOOST},MP5A4_2={MP5A4_2_HOLOSIGHT,MP5A4_2_X8_SCOPE,MP5A4_2_X16_SCOPE,MP5A4_2_HANDMADESIGHT,MP5A4_2_SILENCER,MP5A4_2_MUZZLEBOOST},THOMPSON_1={THOMPSON_1_HOLOSIGHT,THOMPSON_1_X8_SCOPE,THOMPSON_1_X16_SCOPE,THOMPSON_1_HANDMADESIGHT,THOMPSON_1_SILENCER,THOMPSON_1_MUZZLEBOOST},THOMPSON_2={THOMPSON_2_HOLOSIGHT,THOMPSON_2_X8_SCOPE,THOMPSON_2_X16_SCOPE,THOMPSON_2_HANDMADESIGHT,THOMPSON_2_SILENCER,THOMPSON_2_MUZZLEBOOST},SMG_1={SMG_1_HOLOSIGHT,SMG_1_X8_SCOPE,SMG_1_X16_SCOPE,SMG_1_HANDMADESIGHT,SMG_1_SILENCER,SMG_1_MUZZLEBOOST},SMG_2={SMG_2_HOLOSIGHT,SMG_2_X8_SCOPE,SMG_2_X16_SCOPE,SMG_2_HANDMADESIGHT,SMG_2_SILENCER,SMG_2_MUZZLEBOOST},HMLMG_1={HMLMG_1_HOLOSIGHT,HMLMG_1_X8_SCOPE,HMLMG_1_X16_SCOPE,HMLMG_1_HANDMADESIGHT,HMLMG_1_SILENCER,HMLMG_1_MUZZLEBOOST},HMLMG_2={HMLMG_2_HOLOSIGHT,HMLMG_2_X8_SCOPE,HMLMG_2_X16_SCOPE,HMLMG_2_HANDMADESIGHT,HMLMG_2_SILENCER,HMLMG_2_MUZZLEBOOST},M249_1={M249_1_HOLOSIGHT,M249_1_X8_SCOPE,M249_1_X16_SCOPE,M249_1_HANDMADESIGHT,M249_1_SILENCER,M249_1_MUZZLEBOOST},M249_2={M249_2_HOLOSIGHT,M249_2_X8_SCOPE,M249_2_X16_SCOPE,M249_2_HANDMADESIGHT,M249_2_SILENCER,M249_2_MUZZLEBOOST},SAR_1={SAR_1_HOLOSIGHT,SAR_1_X8_SCOPE,SAR_1_X16_SCOPE,SAR_1_HANDMADESIGHT,SAR_1_SILENCER,SAR_1_MUZZLEBOOST},SAR_2={SAR_2_HOLOSIGHT,SAR_2_X8_SCOPE,SAR_2_X16_SCOPE,SAR_2_HANDMADESIGHT,SAR_2_SILENCER,SAR_2_MUZZLEBOOST},M39_1={M39_1_HOLOSIGHT,M39_1_X8_SCOPE,M39_1_X16_SCOPE,M39_1_HANDMADESIGHT,M39_1_SILENCER,M39_1_MUZZLEBOOST},M39_2={M39_2_HOLOSIGHT,M39_2_X8_SCOPE,M39_2_X16_SCOPE,M39_2_HANDMADESIGHT,M39_2_SILENCER,M39_2_MUZZLEBOOST},P250={P250_HOLOSIGHT,P250_X8_SCOPE,P250_X16_SCOPE,P250_HANDMADESIGHT,P250_SILENCER,P250_MUZZLEBOOST},M92={M92_HOLOSIGHT,M92_X8_SCOPE,M92_X16_SCOPE,M92_HANDMADESIGHT,M92_SILENCER,M92_MUZZLEBOOST},PROTOTYPE17={PROTOTYPE17_HOLOSIGHT,PROTOTYPE17_X8_SCOPE,PROTOTYPE17_X16_SCOPE,PROTOTYPE17_HANDMADESIGHT,PROTOTYPE17_SILENCER,PROTOTYPE17_MUZZLEBOOST},PYTHON={PYTHON_HOLOSIGHT,PYTHON_X8_SCOPE,PYTHON_X16_SCOPE,PYTHON_HANDMADESIGHT,PYTHON_SILENCER,PYTHON_MUZZLEBOOST},REVOLVER={REVOLVER_HOLOSIGHT,REVOLVER_X8_SCOPE,REVOLVER_X16_SCOPE,REVOLVER_HANDMADESIGHT,REVOLVER_SILENCER,REVOLVER_MUZZLEBOOST}}if M[K]~=nil then for N,O in pairs(M[K])do table.insert(variables,O)end end;local P={}if variables[1]then table.insert(P,”HOLOSIGHT”)end;if variables[2]then table.insert(P,”X8_SCOPE”)end;if variables[3]then table.insert(P,”X16_SCOPE”)end;if variables[4]then table.insert(P,”HANDMADESIGHT”)end;if variables[5]then table.insert(P,”SILENCER”)end;if variables[6]then table.insert(P,”MUZZLEBOOST”)end;if#P>0 then attachmentStr=table.concat(P,”“)result=K..”“..attachmentStr else result=K end;if L==true then result=result..”_MACRO-ON”else result=result..”_MACRO-OFF”end;return result end;weapons={{arg=AK47_1,macro_off=J(“AK47_1”,false),macro_on=J(“AK47_1”,true),recoil={1,1}},{arg=AK47_2,macro_off=J(“AK47_2”,false),macro_on=J(“AK47_2”,true),recoil={1,2}},{arg=LR300_1,macro_off=J(“LR300_1”,false),macro_on=J(“LR300_1”,true),recoil={2,1}},{arg=LR300_2,macro_off=J(“LR300_2”,false),macro_on=J(“LR300_2”,true),recoil={2,2}},{arg=MP5A4_1,macro_off=J(“MP5A4_1”,false),macro_on=J(“MP5A4_1”,true),recoil={3,1}},{arg=MP5A4_2,macro_off=J(“MP5A4_2”,false),macro_on=J(“MP5A4_2”,true),recoil={3,2}},{arg=THOMPSON_1,macro_off=J(“THOMPSON_1”,false),macro_on=J(“THOMPSON_1”,true),recoil={4,1}},{arg=THOMPSON_2,macro_off=J(“THOMPSON_2”,false),macro_on=J(“THOMPSON_2”,true),recoil={4,2}},{arg=SMG_1,macro_off=J(“SMG_1”,false),macro_on=J(“SMG_1”,true),recoil={5,1}},{arg=SMG_2,macro_off=J(“SMG_2”,false),macro_on=J(“SMG_2”,true),recoil={5,2}},{arg=HMLMG_1,macro_off=J(“HMLMG_1”,false),macro_on=J(“HMLMG_1”,true),recoil={6,1}},{arg=HMLMG_2,macro_off=J(“HMLMG_2”,false),macro_on=J(“HMLMG_2”,true),recoil={6,2}},{arg=M249_1,macro_off=J(“M249_1”,false),macro_on=J(“M249_1”,true),recoil={7,1}},{arg=M249_2,macro_off=J(“M249_2”,false),macro_on=J(“M249_2”,true),recoil={7,2}},{arg=SAR_1,macro_off=J(“SAR_1”,false),macro_on=J(“SAR_1”,true),recoil={8,1}},{arg=SAR_2,macro_off=J(“SAR_2”,false),macro_on=J(“SAR_2”,true),recoil={8,1}},{arg=M39_1,macro_off=J(“M39_1”,false),macro_on=J(“M39_1”,true),recoil={9,1}},{arg=M39_2,macro_off=J(“M39_2”,false),macro_on=J(“M39_2”,true),recoil={9,2}},{arg=P250,macro_off=J(“P250”,false),macro_on=J(“P250”,true),recoil={10,1}},{arg=M92,macro_off=J(“M92”,false),macro_on=J(“M92”,true),recoil={11,1}},{arg=PROTOTYPE17,macro_off=J(“PROTOTYPE17”,false),macro_on=J(“PROTOTYPE17”,true),recoil={12,1}},{arg=PYTHON,macro_off=J(“PYTHON”,false),macro_on=J(“PYTHON”,true),recoil={13,1}},{arg=REVOLVER,macro_off=J(“REVOLVER”,false),macro_on=J(“REVOLVER”,true),recoil={14,1}}}function OnEvent(Q,R)for N,S in ipairs(weapons)do if Q==”MOUSE_BUTTON_PRESSED”and R==S.arg or Q==”MOUSE_BUTTON_PRESSED”and R==sell_clicker or Q==”MOUSE_BUTTON_PRESSED”and R==insta_eoka then kickback=not kickback;gun=R;if kickback==false then if R==sell_clicker then OutputLogMessage(“sell_clicker_MACRO-OFFn”)break elseif R==insta_eoka then OutputLogMessage(“insta_eoka_MACRO-OFFn”)break else OutputLogMessage(S.macro_off..”n”)end else if R==sell_clicker then OutputLogMessage(“sell_clicker_MACRO-ONn”)x,y=GetMousePosition()EnablePrimaryMouseButtonEvents(true)break elseif R==insta_eoka then OutputLogMessage(“insta_eoka_MACRO-ONn”)x,y=GetMousePosition()EnablePrimaryMouseButtonEvents(true)break else OutputLogMessage(S.macro_on..”n”)EnablePrimaryMouseButtonEvents(true)end end end end;for T,S in ipairs(weapons)do if S.arg==gun then A(S.recoil[1],S.recoil[2])break end end;if gun==sell_clicker then if kickback then repeat if IsMouseButtonPressed(gun)then return end;MoveMouseTo(x,y)PressAndReleaseMouseButton(1)Sleep_extra(gun,300)until IsMouseButtonPressed(gun)end elseif gun==insta_eoka then if kickback then repeat if IsMouseButtonPressed(1)then hzCf681ZWWcxfjjs(15)PressKey(“r”)hzCf681ZWWcxfjjs(50)ReleaseKey(“r”)end until hzCf681ZWWcx()end end;n1=key_code%10;n2=math.floor(key_code%100/10)n3=math.floor(key_code%1000/100)n4=math.floor(key_code/1000)n1=tostring(n1)n2=tostring(n2)n3=tostring(n3)n4=tostring(n4)n1=string.rep(“0”,1-#n1)..n1;n2=string.rep(“0”,1-#n2)..n2;n3=string.rep(“0”,1-#n3)..n3;n4=string.rep(“0”,1-#n4)..n4;if key_code==0 then return elseif Q==”MOUSE_BUTTON_PRESSED”and R==door_unlocker then PressKey(“e”)hzCf681ZWWcxfjjs(320)PressMouseButton(1)hzCf681ZWWcxfjjs(1)ReleaseMouseButton(1)hzCf681ZWWcxfjjs(70)ReleaseKey(“e”)hzCf681ZWWcxfjjs(40)PressAndReleaseKey(n4)hzCf681ZWWcxfjjs(40)PressAndReleaseKey(n3)hzCf681ZWWcxfjjs(40)PressAndReleaseKey(n2)hzCf681ZWWcxfjjs(40)PressAndReleaseKey(n1)hzCf681ZWWcxfjjs(40)end end

I cant really tell if its decrypted becaus of the random letters (hzCf681ZWWcxfjjs for example)
so I didnt try anything with it.

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Trang chủ Giới thiệu Sinh nhật bé trai Sinh nhật bé gái Tổ chức sự kiện Biểu diễn giải trí Dịch vụ khác Trang trí tiệc cưới Tổ chức khai trương Tư vấn dịch vụ Thư viện ảnh Tin tức - sự kiện Liên hệ Chú hề sinh nhật Trang trí YEAR END PARTY công ty Trang trí tất niên cuối năm Trang trí tất niên xu hướng mới nhất Trang trí sinh nhật bé trai Hải Đăng Trang trí sinh nhật bé Khánh Vân Trang trí sinh nhật Bích Ngân Trang trí sinh nhật bé Thanh Trang Thuê ông già Noel phát quà Biểu diễn xiếc khỉ Xiếc quay đĩa
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