So i want to make a game in unity, and it will be separated in rooms. I want to make it so that only the room that the player is in is loaded, not all the others (would lag). Do i need to create a scene for each specific room? I think that wouldn’t be optimized! (i am not looking forward to procedural, automatic generation. I want to build the rooms myself – like Undertale and Hollow Knight). Help?
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