I’m working on a project where I have a canvas displaying gameplay, which is currently being live-streamed to the client canvas. Now, I want to stream this gameplay canvas to a third-party web server in real time using HLS or RTMP, but I’m unsure where to start. Could anyone provide some guidance or tips on how to achieve this?
Here’s what I’ve tried so far:
- I experimented with FFmpeg for the streaming, but didn’t make much progress.
- I have a system in place that streams the gameplay to the client canvas.
Any advice on how to set up the live stream from the canvas to the third-party server using HLS/RTMP would be greatly appreciated. Thanks in advance!
N0edL is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.