Is there a built in function that returns the minimum of a slice of int arguments:
func MinIntSlice(v []int) (m int) {
if len(v) > 0 {
m = v[0]
}
for i := 1; i < len(v); i++ {
if v[i] < m {
m = v[i]
}
}
return
}
OR the minimum of a variable number of int arguments:
func MinIntVarible(v1 int, vn ...int) (m int) {
m = v1
for i := 0; i < len(vn); i++ {
if vn[i] < m {
m = vn[i]
}
}
return
}
If not, is the best “convention” simply to create a package that contains helpers like this?
Edit: This answer is out of date. There are now built-in functions min
and max
in Go as of 1.21. See Jonas’ answer.
There is no built-in for this.
If you need this functionality only in one package you can write an un-exported function (e.g. minIntSlice
).
If you need this functionality in multiple packages you can create a package and put similar functions there. You should consider making this package internal (https://golang.org/s/go14internal).
A few suggestions how to improve your code:
-
MinIntSlice
will return 0 for an empty slice. However 0 is a valid min element as well. I think calling panic on an empty slice is a better option. -
Use range loop:
for i, e := range v { if i==0 || e < m { m = e } }
by not giving the index of value it will give you the minimum value 0, which may not be present in given values, so you also have to apply condition on index.
3
As of Go 1.21
there are now built-in functions to get the max
and min
for a given number of arguments as well as a new slices
package to achieve the same for slices.
https://go.dev/ref/spec#Min_and_max
min(2, -5, 8, 1.2) // Result: -5
max(2, -5, 8, 1.2) // Result: 8
For slices, use the slices
package:
https://pkg.go.dev/slices
import "slices"
x := []float64{2, -5, 8, 1.2}
slices.Min(x) // Result: -5
slices.Max(x) // Result: 8
1
As @kostya correctly stated there is no built-in min or max function in Golang.
However, I would suggest a slightly different solution:
func MinMax(array []int) (int, int) {
var max int = array[0]
var min int = array[0]
for _, value := range array {
if max < value {
max = value
}
if min > value {
min = value
}
}
return min, max
}
By that the problem of an empty slice is solved: a runtime error shows up (index out of range
) and the max value is for free. 🙂
min := s[0]
for i :=1; i < len(s); i++ {
if min > s[i] {
min = s[i]
}
}
min > s[i]? min = s[i] : min
1
if you don’t care about input array
import . "sort"
func MinIntSlice(v []int){
Ints(v)
return z[0]
}
func MaxIntSlice(v []int){
Ints(v)
return z[len(v)-1]
}
// and MinMax version
func MinMax(v []int)(int,int){
Ints(v)
return z[0],z[len(v)-1]
}
This package contains some implementations of Min
and Max
functions for separate values or slices. After go get
it can be used like:
import (
"fmt"
"<Full URL>/go-imath/ix" // Functions for int type
)
...
fmt.Println(ix.Min(100, 152)) // Output: 100
fmt.Println(ix.Mins(234, 55, 180)) // Output: 55
fmt.Println(ix.MinSlice([]int{2, 29, 8, -1})) // Output: -1
There is no function for such operation in the standard packages.
However, the gonum library offers the functions floats.Min(x)
and floats.Max(x)
(and other interesting functions for manipulation of numerical data).
Usage:
package main
import (
"fmt"
"gonum.org/v1/gonum/floats"
)
func main() {
x := []float64{1, 6, 9, -3, -5}
minX := floats.Min(x)
maxX := floats.Max(x)
fmt.Printf("Min: %f, max %fn", minX, maxX)
}
Results:
Min: -5.000000, max 9.000000
For huge slices containing millions of items (for example a 25 megapixel image as []int
) you can get significant performance gains by calculating min/max in chunks:
func GetMinMax(data []int) (int, int) {
minVal := data[0]
maxVal := data[0]
for i := range data {
if data[i] < minVal {
minVal = data[i]
}
if data[i] > maxVal {
maxVal = data[i]
}
}
return minVal, maxVal
}
func GetMinMaxConcurrent(data []int) (int, int) {
numChan := make(chan int)
numChunks := runtime.NumCPU()
chunkSize := len(data) / numChunks
// Process
var wg sync.WaitGroup
for i := 0; i < numChunks; i++ {
wg.Add(1)
go func(i, chunkSize int, numChan chan int) {
startIndex := i * chunkSize
endIndex := startIndex + chunkSize
if endIndex > len(data) {
endIndex = len(data)
}
minVal, maxVal := GetMinMax(data[startIndex:endIndex])
numChan <- minVal
numChan <- maxVal
wg.Done()
}(i, chunkSize, numChan)
}
// Collect results
resultsChan := make(chan int)
defer close(resultsChan)
go func(numChan, resultsChan chan int) {
arr := make([]int, 0)
for num := range numChan {
arr = append(arr, num)
}
minVal, maxVal := GetMinMax(arr)
resultsChan <- minVal
resultsChan <- maxVal
}(numChan, resultsChan)
wg.Wait()
close(numChan) // needed so results routine can return
return <-resultsChan, <-resultsChan
}
This code is not performant for small slices, only use if your slice is big enough to benefit from processing chunks concurrently.
With sorting it can be shorter:
func MinIntSlice(v []int) int {
sort.Ints(v)
return v[0]
}
func MaxIntSlice(v []int) int {
sort.Ints(v)
return v[len(v)-1]
}
But don’t forget to modify it for zero length slices on your taste.
4
Using @kostya’s answer
-
Use range loop:
for i, e := range v { if i==0 || e < m { m = e } }
by not giving the index of value it will give you the minimum value 0, which may not be present in given values