I’m developing a Godot 4.3 web game, and the idea is using the web single thread new mode that avoids problems with SharedArrayBuffer (Adam Scott talks about these problems here)
However, with single thread my game freezes every time it loads any resource or changes scenes, so I’m looking for a background loading solution that works in single thread.
I’ve found this stackoverflow answer that explains how to do it, but sadly it seems to use obsolete methods that are not available in Godot 4.3, like load_interactive and poll.
The official documentation only talks about background loading with multithreading (If I understood it correctly, keep in mind I’m a begginer) so I’ve been asking reddit, the Godot forums, and even if people seem to be interested in knowing the answer, nobody has been able to give me one so far.